![]() ![]() It’s essentially like a level up mechanic and really unconventional- but locking people’s abilities to do more insane combos with the MP cap actually works out really well in the sense that you’re protected from the more ridiculous combos at first.Īnd that’s pretty much where the idea that DNF Duel is a kusoge comes from- it bucks a lot of fighting game design trends and creates a wholly new experience. The only thing limiting the game from being a ToD-fest like Marvel vs Capcom is the game’s mana system- MP moves will consume MP, and the game caps the resource at the start of the round, only increasing it as you use the game’s Conversions (roman cancels) or certain combos to increase the limit. I’d expect nothing less from 8Ting, they know their stuff. ![]() They’re also incredibly freeform with comboing into each other too- you can easily gatling the light, heavy, skill and MP skills into each other, creating some pretty great combos. ![]() Follow us on Twitter Follow and Tweet us Tweet to being said, it gets around it in an interesting way- character moves have absolutely huge hitboxes. ![]()
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